Human Fall Flat is a physics-based puzzled game. Your character is a wobbly human called Bob. The objectives of each level are to reach the exit point by solving puzzles, moving objects, and interacting with a tricky environment. Use only your floppy limbs and creative thing, there are no strict rules or correct way of doing anything. The game encourages creativity and experiments.

We provide instructions on how to play human fall flat using simple controls to walk, grab, jump, and climb. All Controls are given on the screen with ease of tap use. The joystick made on screen is for movement, and the jump is to control the character and hands to interact with objects, buttons, doors, and every item in the game. PC controls are different from android and iOS devices.

You often swing, stack, or push items to make paths and solve logic-based challenges. The controls may be frustrating at first, but mastering them is part of the game. Players can choose to play solo or use the multiplayer feature in-game. Multiplayer gameplay opens new doors, solutions, and shortcuts, making teamwork rewarding. Each level has its mechanics like electricity, boats, wind tunnels, steering ships, climbing cliffs, gravity, or launching yourself from a catapult. It’s all about thinking outside the box.

How to Play Human Fall Flat Game Levels

Here are all levels of the game and a general overview to help you achieve goals easily and choose the best dreamland map to play and enjoy either solo or with your friends.

Level 1: Mansion

Mansion acts as the tutorial room, gently introducing you to the game’s core mechanics. Set in a calm, sparsely decorated space, the scene keeps distractions to a minimum for new players. Here you learn to walk, jump, pick up objects, and talk to small triggers around the room. That early practice lays the groundwork for every challenge that comes later.

What This Level Offers

  • Move, jump, and rotate the camera.
  • Pick up remote controls for tips.
  • Use the grab button to open doors.
  • Drag light items aside to clear routes.
  • Climb short walls and pull up from ledges.
  • Leap across small gaps.
  • Exit through the glowing white doorway.

Level 2: Train

Train shifts the focus to sliding puzzles and longer platforms laid out between big train cars. The goal is to line up tracks and slide panels so the path remains clear. Along the way, you will shove and pull heavy blocks, flip switches, and steer moving carts. That mix starts weaving physics into the puzzle-solving rhythm introduced back in the Mansion.

What This Level Offers

  • Slide train cars to build bridges or walkways.
  • Jump between cars, ledges, and gaps.
  • Step on pressure pads to open doors.
  • Pull and reposition large cargo crates.
  • Align cars to create a stable path.
  • Solve room-by-room traversal puzzles.

Level 3: Carry

Carry centers on moving boxes to power switches and call elevators. This level raises the bar on handling objects by demanding steady aim and perfect timing. You’ll often ride a platform while gripping a box or prop another box against a door to keep it open. Overall, it sharpens your hand-eye coordination.

What This Level Offers

  • Pick up boxes and plant them on pressure pads.
  • Ride an elevator while holding an object.
  • Slide a box across a moving platform.
  • Stack crates to reach higher ledges.
  • Time each box placement with a door trigger.
  • Hold a steady balance during jumps and climbs.

Level 4: Mountain

Mountain opens outdoors, with sheer cliffs, fragile paths, and swinging ropes. The wide space invites climbing, gliding, and on-the-fly improvisation. You must snag ledges, swing past gaping chasms, and lay planks to build bridges. Throughout, precision, speed, and a feel for momentum are essential to reach the summit.

What This Level Offers

  • Climb cliffs by moving your camera and arms in tandem
  • Swing across long chasms with sturdy ropes
  • Carefully walk along thin ledges and beams
  • Lay down logs or planks to create temporary paths
  • Roll boulders to change traps or triggers
  • Scale loose stones or cracked outcroppings

Level 5: Demolition

Demolition throws you into a messy construction zone where physics takes centre stage. Walls buckle, glass shatters, and falling debris clears new routes. Success here comes from experimenting and letting the environment work for you.

What This Level Offers

  • Swing a wrecking ball to cave in concrete
  • Hurl bricks or barrels until the glass breaks
  • Roll dumpsters and carts to create a climb
  • Rip down the scaffolding with loose boards
  • Find hidden shortcuts by wrecking old paths
  • Stack debris to bypass otherwise sealed areas

Level 6: Castle

Castle places you inside a weathered fortress filled with thick stone walls and aged towers. Catapults, chains, and huge gates ask you to blend movement with makeshift machines. Climb, tug, and even launch yourself over battlements to keep moving forward.

What This Level Offers

  • Launch fire rocks at enemies using a catapult.
  • Lower drawbridges by pulling ropes or releasing weights.
  • Move wooden carts to create mobile platforms.
  • Climb towers through windows or over broken ledges.
  • Crank winches to swing open massive castle doors.
  • Cross rooftops, narrow ledges, and castle walkways.

Level 7: Water

Water brings boat mechanics and floating physics to open lakes and islands. It teaches navigation with paddles, motors, and sails. You’ll steer rafts, sailboats, and motorcraft, all while handling water-drift challenges.

What This Level Offers

  • Paddle a raft with arm-over-arm strokes.
  • Start and govern a motorboat engine.
  • Steer a sailboat using wind and rudder.
  • Balance on floating logs, barrels, or planks.
  • Dock at piers, hop between anchored crafts.
  • Propel boats without capsizing when leaping.

Level 8: Power Plant

Power Plant introduces electricity with cables, generators, and batteries. Crew connects power sources to devices through red and blue wires. You’ll spark elevators, trigger doors, and see how circuits shape progress.

What This Level Offers

  • Connect red and blue wires to power devices.
  • Operate generators to charge battery stations.
  • Carry and insert charged batteries into machines.
  • Use forklifts or carts to transport power items.
  • Plug cables into color-coded ports correctly.
  • Open gates and lifts through circuit activation.

Level 9: Aztec

Aztec is set in an ancient ruin filled with weathered stone, hanging ropes, and hand-forged tools. Instead of modern gear, you rely on found materials to bridge chasms, swing between cliffs, and trigger hidden plates. The atmosphere rewards imagination, letting you solve big problems with everyday objects.

What This Level Offers

  • Use wooden poles and logs as levers or bridges.
  • Swing across large gaps using vines and ropes.
  • Place stones or blocks on pressure pads.
  • Balance beams and logs across canyons.
  • Activate mechanisms using primitive tools.
  • Solve platforming puzzles with multi-step logic.

Level 10: Dark

Dark drops you into a moonless night where shadows cling to every corner. With only a flickering torch or the soft hum of a lantern to illuminate your path, light itself becomes both ally and puzzle. Battery stations and spare cells mark safe zones, guiding you forward through the gloom.

What This Level Offers

  • Carry torches and recharge them at stations.
  • Solve puzzles by lighting different areas.
  • Identify hidden routes using brief flashes.
  • Charge lanterns to reveal hidden symbols.
  • Use shadows as cover from strange creatures.
  • Swap batteries mid-journey to keep moving.

Level 11: Steam

Steam introduces a breeze of mechanics through pipes, vents, and whirring fans. Your main task is to guide that steam skyward-lifting yourself or nearby cargo. Timing, placement, and watching the flow are what make or break each climb.

What This Level Offers

  • Link pipe segments so that steam flows your way
  • Ride vents are to be pushed or fired high
  • Dodge swirling fans that can either boost or repel
  • Open gates, locks, and platforms by dialling pressure
  • Glide aboard moving vents to cross yawning gaps
  • Wrestle with puzzles that ask for timing and direction

Level 12: Ice

Ice drops you into a freezer where every step can send you sliding. Your job is to slice through drifting blocks that shift with heat, melt, or refreeze. Plan every move, shield blocks from sunlight, and avoid slipping into trouble.

What This Level Offers

  • Slide ice blocks across slick terrain.
  • Use shadows, hats, or umbrellas to stop them from melting.
  • Carry blocks before they vanish.
  • Jump from snowy roofs to steep slopes.
  • Balance the gear on frozen panels.
  • Crack heat-and-cold puzzles as a team.

Level 13: Thermal

Thermal mixes fire and frost in a rugged mountain picture. Balloons, steam jets, and hot-or-cold links steer every move. Expect tighter timing, since geysers push, flames pull, and ice reshapes the world.

What This Level Offers

  • Heat a balloon to float across gaps.
  • Ride a geyser straight up.
  • Melt a snow wall to clear a door.
  • Freeze puddles and step farther.
  • Hit the temp switches to flip a zone.
  • Surf the scene by balancing heat and chill.

Level 14: City

City sends you onto rooftops, fans, and glass towers. Glide between buildings on the wind and timing. Jumps upward matter most, since every flight climbs higher.

What This Level Offers

  • Use fans and wide umbrellas to glide between rooftops
  • Jump over building tops and across narrow ledges
  • Ride elevators, swinging lifts, and other moving panels
  • Balance on wind-blown items that drift mid-air
  • Solve platform puzzles powered by strong air currents
  • Explore vertical shafts and climb tower interiors

Level 15: Golf

Golf introduces mini-golf mechanics and a light, open vibe. You push giant golf balls, aim for holes, and solve puzzles with clubs, ramps, and small carts. It is a playful break from the usual platforming tempo.

What This Level Offers

  • Hit giant golf balls into holes to unlock new doors
  • Use clubs and found objects to trigger hidden switches
  • Drive a golf cart across wide, free-roaming areas
  • Navigate through ramps, humps, and curved tunnels
  • Activate tall platforms using simple ball positioning
  • Aim each shot carefully to keep progress moving

Level 16: Forest

Forest introduces thick trees, winding trails, wooden walkways, and log-driven puzzles. You explore rolling mountains, rushing rivers, cozy cabins, and overgrown paths using ziplines, pivot levers, floating logs, and classic jumping tricks.

What This Level Offers

  • Chop or roll logs to lay down paths and bridges.
  • Use zip lines to sail across wide chasms.
  • Ride rafts or platforms through rushing rivers.
  • Stack logs or barrels to reach higher spots.
  • Wander through cabins and tree-top walkways.
  • Solve puzzles reliant on gravity and movement.

Level 17: Laboratory

The laboratory brings in teleporters, shifting gravity, and glowing crystals. As one of the trickiest stages, it asks players to solve steps in order while keeping an eye on how they move in three-dimensional space.

What This Level Offers

  • Step through teleporters to leap between rooms.
  • Slot colored crystals into glowing machine bays.
  • Line up lasers and mirrors to turn on the puzzles.
  • Tilt gravity in sealed chambers on command.
  • Trigger floating platforms with timed switches.
  • Blend light beams and a moving force to move on.

Level 18: Miniature

Miniaturizes the character, dropping them into a Kitchen-Sized world. Players will climb stacks of books, walk across tabletops, and push oversized game elements in a light, platform-first romp.

What This Level Offers

  • Maneuver around scaled-up chairs, desks, and couches
  • Ascend stacks of books, open drawers, and leaned shelves
  • Slide open cabinets to carve new climbing corridors
  • Wield giant props or tools to unlock hidden areas
  • Piece together puzzles that ask for height and reach
  • Flick toggles on oversized devices to advance sectors

Level 19: Red Rock

Red Rock unfolds in a dusty mining camp alive with carts, cranes, and drilling rigs. The landscape pairs platforming with industrial gear, inviting players to tinker as they solve every task.

What This Level Offers

  • Drive rail-bound carts to ferry ore and waste
  • Hoist crates with cranes, then swing them into place
  • Shove carts past broken track sections
  • Fire heavy drills to shatter barriers and clear routes
  • Cross rugged outcrops and burrowed tunnels
  • Rest machinery parts on spindly piers for moving platforms

Level 20: Tower

Tower stacks its challenges upwards, trapping players in a drifting lift, rotating paddles, and pinched leaps. By climbing steadily and timing every motion, they can crack this clockwork puzzle.

What This Level Offers

  • Ride elevators that shuttle between tower floors.
  • Leap across rotating disks and swinging pendulums.
  • Walk a steady line atop narrow rails and beams.
  • Pull levers to set shutters, bridges, and walls in motion.
  • Flip switches that reconfigure parts of the towers.
  • Pry open doors with winches or block magnets.
  • Climb from the basement grate to the rooftop catwalk layer by layer.

Level 21: Port

Port unfolds inside a busy dockyard littered with container stacks, towering cranes, and wheezing machinery. You will slide boxes, hitch hydraulic lifts, and reset industrial gear to clear big, open puzzles.

What This Level Offers

  • Signal cranes to hoist, twist, and drop cargo crates.
  • Balance stacks to bridge gaps or cut a climb line.
  • Swing from hooks and sliding pulleys between wharfs.
  • Weave around docked vessels and clearance sensors.
  • Ride bird’s-eye platforms or ascending lift jambs.
  • Trigger overhead gantries and loading-dock drives.

Level 22: Underwater

Underwater places you in a blue overhead, where buoyancy pulls you up and low gravity lets you drift. Crescent air pockets serve as relief hubs, and floating platforms slide and spin, demanding careful, timed moves.

What This Level Offers

  • Jump and float using underwater gravity.
  • Cross gaps on large floating shells.
  • Enter and explore submerged tunnels and platforms.
  • Ride speedboats through timed areas.
  • Navigate bubble zones and steep drops.
  • Use physics-based lifts in deep-water sections.

Level 23: Dockyard

The dockyard is a construction-intensive level filled with shattering glass, pulley systems, and vertical pathways. It builds on Port’s mechanics by adding more indoor challenges and linked movement sequences.

What This Level Offers

  • Swing across cranes, scaffolds, and beams.
  • Smash glass panes by tossing barrels or striking tools.
  • Employ pulleys and chains to shift between levels.
  • Edge carefully along narrow ledges and steel rods.
  • Push carts or platforms to unlock new zones.
  • Climb ropes, building hooks, and movable ladders.

Level 24: Museum

The museum presents a clever setting escorted by laser security fields, rotating exhibits, and hidden eye symbols. It blends stealth, puzzle-solving, and interactive displays inside a modern-art gallery, requiring thought and agility.

What This Level Offers

  • Dodge sweeping laser beams to stay silent
  • Fire five cannonballs at once to crack a wall
  • Spot three hidden eye symbols for extra credit
  • Cross-rotating platforms and rotating exhibits
  • Pull levers to shift walls and lightboxes
  • Slide through secret panels behind moving screens

Level 25: Hike

Hike unfolds in a snowy valley ringed by peaks, with log cabins and still-blue lakes. Players solve frost puzzles, ride ziplines, and light torches to reshape the surroundings.

What This Level Offers

  • Glide along ziplines between cliffs and cabins
  • Send barrels rolling into cellars using logs
  • Heat ice blocks to uncover gear or paths
  • Cross frozen fields in under a minute
  • Free a trapped figure by carrying a flame
  • Walk steady on shaky bridges and thin ice

Level 26: Candyland

Candyland bursts with color in a world made of treats: rivers of chocolate, giant gumdrops, and towers of cake. The stage blends platform jumps with food puzzles and rolling hazards.

What This Level Offers

  • Knock the “Stay Puft” marshmallow from its candy tree.
  • Steer clear of donuts as you cross the chocolate river, nicknamed the Route Canal.
  • Dodge rolling candy balls to earn the Dodgeball award.
  • Ride on chocolate boats and spin around rotating platforms.
  • Push giant sweets to clear new paths and discover hidden areas.
  • Use candy-themed parts to solve gear puzzles and unlock a reward.

Conclusion

You check all the maps and know about the possible features and what the maps offer. You can now control the character easily and choose the map according to your criteria. Multiplayer on Android doesn’t give choices for the map, as you can only play the map that is selected initially by someone. You can select a map by starting your multiplayer match.

You can play the game and enjoy falling, solving, climbing, and failing in the game. Try having fun with other players, which will keep you entertained and provide a refreshing experience. Check our similar games to know about games that offer same features as human fall flat.

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