
Human Fall Flat APK Changelog [All version Details]
Official Human fall flat changelog is not given by the No Brakes games. We searched the whole community and manually played all versions of game to determine the main changes and content updation between different versions of the game.
Human Fall Flat Changelog
You can download any version and choose to play the old game with it’s classic style. Developers are currently adding more content and fix known bugs with time to time. If you know any bug kindly reach to us and we will try to identify those bugs and solve the issues.
Here are the complete details of the version and changes over time.
v2.3.0
- Released as a full paid version with updated engine stability
- Improved character physics for better hand-grab precision
- Resolved bug where multiplayer lobby would crash on iOS 17 devices
- Optimized asset loading time to reduce initial game boot by 20%
- Patched a floating platform glitch in the “Steam” level
- Reduced delay when switching from touch controls to controller mid-level
- Added new support for iPhone 15 and iPad 10th Gen
- Fixed broken checkpoints that failed to save in co-op mode
- Enhanced anti-aliasing and overall graphic smoothness for Retina displays
- General performance improvements across all supported iOS versions
v2.2.0
- Full version update pushed with better touch gesture recognition
- Fixed an issue where Bob’s arms remained locked when climbing corners
- Resolved animation glitch when players respawned mid-action
- Improved UI feedback when saving, loading, and checkpoint activation
- Optimized in-game sounds for indoor echo and bouncing objects
- Added missing translations in French, Portuguese, and Japanese
- Enhanced visual effects during sunset and fog transitions
- Addressed lag spikes when joining co-op via Game Center
- Corrected texture pop-in on larger maps when moving too fast
- Increased vibration feedback for object interactions with controllers
v2.1.0
- Released as a stable paid update with improved save system
- Patched multiplayer bugs that caused looping ragdoll animations
- Rebalanced camera auto-rotation in third-person touch control mode
- Improved tutorial responsiveness for new players
- Fixed occasional crash when exiting to main menu from pause
- Resolved checkpoint loading bug in “Aztec” and “Demolition” maps
- Optimized CPU load on older devices (iPhone 6S, iPad 5)
- Increased iCloud sync speed and reliability
- Added better fall physics to prevent softlocks when Bob clips through platforms
- General polish and minor asset refinements
v2.0.0
- Major paid version upgrade with UI redesign for modern iOS styling
- Introduced new control layout with movable touch buttons
- Added controller remapping menu for full customization
- Enhanced lighting engine with real-time dynamic shadows
- Fixed stuck object bug in “Dark” level puzzle room
- Improved level transition speed and loading screens
- Added graphical presets for low, medium, and high performance
- Removed deprecated libraries for better iOS 15+ compatibility
- Introduced expanded settings menu with sound, graphics, and input sections
- Fixed issue where achievements didn’t sync with Game Center correctly
v1.14
- Released as full version with stability improvements
- Fixed save issues when exiting app during level load
- Resolved minor audio delay on water impact and rope swing
- Added additional checkpoints in long puzzle levels
- Improved skin textures and added two new hat types
- Fixed co-op bug where player 2 could not pick up certain objects
- Tweaked touch drag sensitivity for accurate movement
- Fixed rope animation freezing mid-air
- Updated internal logging system for crash report diagnostics
v1.13
- Paid version update with minor bug fixes and content tweaks
- Fixed grab interaction not working on sloped terrain
- Resolved lighting flicker on older iPad screens
- Added new achievement notifications
- Enhanced offline play reliability after first launch
- Fixed incorrect sound effect triggers during jump animations
- Improved automatic save detection in multiplayer levels
- Minor tweaks to ragdoll rebound physics for smoother play
v1.12
- Full version update improving overall performance
- Patched major issue with multiplayer sync failure
- Improved UI button responsiveness on iPhone X
- Fixed stuck-at-loading-screen bug on iOS 13
- Added vibration toggle in settings menu
- Updated language pack with Arabic and Korean translations
- Enhanced material physics on wood and metal objects
- Reduced app file size slightly via asset compression
- Improved spawn precision when reviving at checkpoints
v1.10
- Released as a full paid version with overall bug resolution
- Fixed black screen error during level startup on iOS 12
- Optimized memory handling for smoother gameplay on 2GB RAM devices
- Adjusted camera distance to improve visibility during large jumps
- Patched multiplayer ghosting issue where other players became invisible
- Improved touch drag mechanics for better climb angles
- Fixed level reset glitch that occurred during quick save-and-exit
- Balanced lighting intensity for “Castle” and “Power Plant” stages
- Fixed controller disconnection auto-pause not working properly
- Resolved random crash when accessing settings during mid-level
v1.9
- Full version release including multiplayer connection enhancements
- Reduced app size using new texture compression for iOS builds
- Fixed achievement display glitch in Game Center
- Resolved save overwrite issue after quitting during auto-save
- Improved rope swing responsiveness in physics engine
- Enhanced UI scaling for iPhone SE and older model iPhones
- Patched terrain collision bug causing player to fall endlessly
- Adjusted background music volume across levels for better consistency
- Added internal error logging to catch unknown crash sources
- Fixed issue where in-game skins did not apply in co-op matches
v1.8
- Paid version release with control and UI improvements
- Recalibrated virtual joystick and camera panning behavior
- Patched bug where characters floated above movable platforms
- Improved graphical rendering of shadows on iPad Retina displays
- Fixed occasional delay in grab/hold response time
- Audio improvements in high-noise puzzle zones
- Enhanced multiplayer readiness indicator in custom lobbies
- Resolved Game Center disconnection during load screens
- Added in-game tip popups for new users in the first two levels
- Reduced loading time between level restarts
v1.7 (Full Version + Cache)
- Released with bundled asset cache for faster level preloading
- Fixed level “Ice” physics where sliding mechanics misbehaved
- Improved save system to prevent data corruption
- Fixed animation glitch when transitioning between rope grab and ledge climb
- Increased checkpoint auto-save frequency
- Enhanced environmental effects like fog and falling leaves
- Fixed audio clipping during ragdoll collapse on metal surfaces
- Improved physics-based object collision detection
- Resolved rare black screen bug on level re-entry
- Stability improvements during multiplayer disconnects
v1.5 (Full Version + Cache)
- Bundled cache update for reduced in-game stutter
- Fixed issue where character body would stretch during swings
- Added automatic retry system for failed save loads
- Improved compatibility with iOS 13.4 and 14.0
- Resolved sound delay bug on explosion and collision impact
- Enhanced level selection screen with smoother transitions
- Improved cloud sync time and reduced chance of version mismatch
- Minor text localization fixes across all supported languages
- Patched crash issue when opening level “Water” with controller connected
- Updated controller feedback strength for rumble support
v1.4 (Full Version + Cache)
- Included updated game cache for improved texture rendering
- Fixed grab arm animation bug while holding movable crates
- Improved climbing mechanic smoothness and edge grabbing precision
- Fixed touch swipe not registering during jump+grab sequences
- Enhanced audio track looping to avoid restarts in background music
- Improved iPad landscape orientation support
- Fixed UI overlapping with gameplay screen on iPhone 6
- Patched puzzle element reset bug where objects didn’t respawn
- Reduced network delay in peer multiplayer connection
- Added option to disable hints from the pause menu
v1.2 (Full Version)
- Full version release with touch optimization
- Fixed joystick locking issue during camera rotation
- Improved memory management for levels with dynamic lighting
- Added controller sensitivity options in settings
- Resolved bug causing frozen arms after long idle periods
- Improved response time when switching between control modes
- Added sound fade transition between background zones
- Fixed checkpoint error on “Train” level
- Enhanced UI font readability on smaller screens
- Reduced file size of saved game files for faster load
v1.1 Full
- First stable public release after initial builds
- Fixed multiple stability issues during level transitions
- Resolved inconsistent physics behavior on moving platforms
- Improved main menu responsiveness and animation timing
- Added initial support for MFi-certified controllers
- Patched game-breaking bug where checkpoints wouldn’t load in “Carry” level
- Enhanced skin customization screen with scroll fix for smaller displays
- Optimized object collisions with ragdoll body parts
- Fixed UI freezing issue during level restart
- Added auto-rotate support for landscape view on all iPhone sizes
v1.0 Build 34 Full
- Introduced final multiplayer compatibility for Game Center invites
- Patched controller disconnect causing app freeze
- Fixed screen flicker while entering pause menu
- Added UI prompt for network sync failures
- Improved physics response time for swinging and climbing actions
- Adjusted audio mixing for environment and background effects
- Fixed graphical clipping issues in the “Mountain” level
- Added haptic vibration when player grabs key puzzle items
- Reduced crash reports due to idle timeouts in online lobbies
- Final polish before general public release push
v1.0 Build 32 Original
- Internal testing build with first fully playable offline mode
- Updated input mapping for early controller feedback support
- Fixed ragdoll pose freeze after teleportation
- Added first iCloud backup test implementation
- Patched double spawn issue in co-op mode
- Reduced load time for “Mansion” and “Train” levels
- Improved early tutorial dialogue clarity
- Fixed touch-to-interact not working on edge case buttons
- Performance optimization for iPhone 7 and iPad Air 2
- Final in-house QA release before v1.0 Full
v1.0 Build 30 Original
- Alpha testing build for level and asset stability
- Added first version of character customization tools
- Implemented dynamic camera zoom in vertical sections
- Fixed save point not loading in “Demolition” stage
- Improved terrain collision near breakable wall sections
- Added sound effects to push/pull mechanics
- Fixed graphical tearing on certain texture layers
- Early co-op compatibility tested via LAN
- Increased lighting brightness in dark indoor areas
- Initial App Store deployment for closed beta users
v1.0 Original
- First official iOS version based on PC release
- Included 8 full levels with base game content
- Supported single-player mode with offline play
- Touch-based movement, camera, and interaction introduced
- Included custom skin system and basic wardrobe options
- Enabled iCloud sync for cross-device save support
- Added controller support for Bluetooth devices
- Optimized for iPhone 6 and iPad Mini 4
- Released with Game Center achievements and leaderboard tracking
- Released to App Store as a paid download for all supported iOS versions
v0.1 Original
- Prototype version for internal engine testing
- Demonstrated core physics system and ragdoll engine
- Contained basic movement, jumping, grabbing, and puzzle mechanics
- First iteration of the “Mansion” level environment
- Included basic pause menu with level reset
- No multiplayer or save system in this build
- Used placeholder textures and sound effects
- Single skin option available for character model
- Not publicly released; used in early QA feedback
- Set foundation for all future mobile development builds
FAQs
Conclusion
Now you know about the different versions of the game human fall flat and changes and updates overtime. Human fall flat is popular among youth and parent who want their child to play and learn physics with the help of game instead of other similar games.
Game offer character bob which is jelly type and even simple tasks like movement between two points becomes challenging and hard as it keeps falling and can’t operate hands smoothly and efficiently. You can try different game themes given and also if you are PC player you can join the community and download player made levels to enjoy additional features of game.
We still recommend you to download latest version of the game as it is widely accepted and free from any errors. Also there is addition of Candy land which offer interesting area and add new features to the game.